There are no hard and fast rules for how many enchantment cards MTG players should put in a Commander deck
The reason this becomes important for designers is that we try in sets to keep a balance between linear and modular mechanics
After all, they're losing tons of creatures, making it easy for Thraximundar to bring back some minions under his control
I'm open to that argument, but first and foremost I see it as something additive, not necessarily transformative, meaning that this should be seen as something completely different, and at the same time I would never dream of collecting physical Pokmon cards, but getting a notification on my phone that I can open a digital pack twice a day
MONO WHITE AGGRO Aggressive, disruptive white aggro decks have been one of the true poles of Magic since the beginning, a familiar touchpoint no matter which format or incarnation you find yourself with