Even if the Commander format is casual by design and has a massive card pool for deckbuilding, only a large handful of removal spells find their way into decks thanks to their efficient mana costs and sheer power
As far as I can tell, the typical box will contain 0.25 foil mythics (one per case), about 1.5 foil rares, and six or seven foil uncommons, and the rest of the foils in the box will be commons (so, approximately 15 foil commons)
Similarly, if a creature rides the Ferris Wheel, leaves the battlefield, and then returns to the battlefield, it will be a new object with no memory of being phased out by the Ferris Wheel
It has a decent number of answers and goad abilities to help point big threats at other players
Each character card will be able to gather a certain amount of lore