In response, Dillon Deveney explained the role that localization played in the design proces s, and how it created some interesting conversations regarding what scenes to include, stating: One of the things that was a very refreshing reminder when working on this project was that, maybe this sounds obvious, but Final Fantasy is first and foremost a Japanese IP made by a Japanese studio
The fact that it only ticked up, created game objects that could trade up for life points or be turned into threats, on top of invalidating your opponents entire strategy, made it one of the most reviled cards ever printed
Some counterspells and discard spells, like Test of Talents, Dispossess, and Haunting Echoes let you target specific cards as part of the resolution
Golgari (green-black) is a close second, adding removal and graveyard recursion
As the figures go down the staircase to their doom, they also could easily avoid it, and yet Well, they don't