While were on the topic of enchantments, Sigil of the Empty Throne serves as a sort of bridge between angel typal and enchantress strategies
Snoop allows us to combo off almost as if we were playing Splinter Twin getting to play our normal strategy (a tribal deck, rather than a tempo deck in Twins case) with a combo that can immediately end the game always looming for the opponent to worry about
In the same vein of how the ability to kill legends is lost with Phantasmal Image but it retains most of what made it good, so does Banisher Priests exile ability, so dont get too scared of it (and getting blown out mid-combat, which I found didnt happen terribly often with Fiend Hunter.) Banisher Priest can replace Fiend Hunter in Cubes in one of those "easy upgrade" kinds of situations, but both can easily live alongside each other in a Cube because Fiend Hunters third toughness makes it better against the aggressive decks that like their fair share of 2/Xs
We were trying to strike the balancing point of normal strength based on how often you can leverage the extra value of the reverse face of the card
Resplendent Angel can be used in aggro decks to push through damage, in midrange decks to stabilize the board and win the game, and in control decks to protect your life total and win through attrition