Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200
(x2-x3) Drytron Mu Beta Fafnir Most important Monster in Extra Deck
Foxglove Norwood Priestess Preeminent Captain Purphoros, Bronze-Blooded Quest for Ula's Temple Quicksilver Amulet Root Elemental Shifty Doppelganger Sledge-Class Seedship Sneak Attack Sorin, Imperious Bloodlord Summoner's Grimoire Surprise Deployment Terminal Velocity The Aether Flues The First Tyrannic War Through the Breach Timmy, Power Gamer Triassic Egg Ultra Magnus, Tactician Warren Instigator
They can pick a powerful card such as a planeswalker, and build their deck around its abilities in a fashion similar to Commander format
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army