Not long after the release of Pokmon Gold and Silver , we got the concept added into the Pokmon Trading Card Game with sets like Neo Discovery
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
Whether playing in the shops open rooms, adorned with frescoes of Mickey and the Mandalorian, or in one of the themed spaces for rent , theres no shortage of environments to host a card game in
Pikachu IR's pricing is unusually stable for a mascot card, the mascot category typically shows higher volatility, but the IR illustration positioning gives this card a different demand profile from typical Pikachu V/VMAX/ex chase cards
And little things like their logo on the apron (a stylized typically meaning nurture) also lend a glimpse into how serious they are in the work they do