When the Orders get too strong
Set: Ice Age Type: Enchantment Rarity: Rare Cost: {B}{B}{B} Skip your draw step
Choose target card in a graveyard other than a basic land card
Set: XY: Generations Type: Psychic Rarity: Common Retreat cost: Colorless
Set: Darksteel Type: Artifact Rarity: Rare Cost: {9} Artifacts you control have indestructible
Double Down Game Core Set 2019 Prerelease Promos When the Orders get tooThe game where doubles are trouble! This simple, yet satisfying, card game makes a little math go a long way. Players take turns adding cards to the stack, increasing the total as they play. Every time they double down (make a total of 11, 22 ,33, etc.) or go over 99 they lose a chip. Action cards double the fun, switching the direction of play or forcing other players to play an extra card. As the total rises so does the tension, until the last