We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Rinoa Heartilly Rating: 5/10 Rinoa is responsible for what might be the weirdest and most unique attack in the entire world of RPGs
Amonkhet card box
If that werent enough, a powerful will power of six makes this one tough location to take out in a challenge not to mention that it has a lore value of two, meaning you gain two lore passively each and every turn
If we use the search terms graveyard instead of dies, we also find [Card]Boggart Shenanigans[/Card] and [Card]Goblin Sharpshooter[/Card]