This is because it does nothing to add to the board on its own, making for a pretty miserable fail-case one that is likely to come up pretty often Like most great sagas, it impacts the board right away then chapter 2 and 3 do it again
Mana can be tight since you often need to hold up instant-speed interaction while also advancing your own game plan
The Timeline Card Kingdom Preorders Begin : May 7th Magic Story Podcast Special: May 10th Final Fantasy Story: May 15th 22nd Debut and Previews Begin: May 24th Full Card Image Gallery: June 5th Prerelease Events: June 6th 12th MTG Arena Release: June 10th Worldwide Tabletop Release: June 13th The Set Magic: The Gathering Final Fantasy will be available in: Additionally, four preconstructed Commander Decks will be released, each themed around an iconic Final Fantasy game: Counter Blitz (Green White Blue) Revival Trance (Red White Black) Limit Break (Red Green White) Scions and Spellcraft (White Blue Black) Each Commander deck includes a ready to play 100 card deck, traditional foil borderless commanders, double sided tokens, and a Collector Booster Sample Pack
A bad shuffle, aka one where you know where the cards are, are illegal
They're a very hyped-up part of the set - especially thanks to the ultra rare chocobo cards that are Final Fantasy's biggest chase items, and have already started showing up like golden tickets