The One Game Not Anymore Fight as One | Illustration by Bryan Sola I believe that it's a bit misleading to look at modern Magic as a single game, as it was back in 1994
Vault 11: Voters Dilemma Even without extra synergies to exploit, I think this deal is generally very favorable: you get to make some free tokens and then destroy at minimum two of the most dangerous creatures on the board, ignoring shroud, hexproof, and even protection
If you need specific cards, make sure you have either multiple copies of them (if you can) or have ways to search them up
One great thing about the card disadvantage Mox in these lists is that you are able to gain so much value out of cheating in a fatty that you are pretty happy to give up cards to get there in the form of Vampiric Tutor, Faithless Looting, the Mox etc
These days, blocking is fine and Konda does it really, really well