Alphinaud Leveilleur* 4 Mana for Alphinaud is a lot, given what else you can get in card draw there, and the fact its only on your second spell each turn combined with a poor size make this a creature you probably leave out of your party, unless you are wanting to make use of its partner
She is an eight cost, but can shift for six, so can be played down earlier than many of the other tide-changing legendaries.
3 Sin, Spira's Punishment From FF10 Tidus' Nemesis Enters To Create Chaos And Generate Mana Sin is the antagonist of Final Fantasy 10, and he will threaten your battlefield just as much as he did the world of Spira
While it may not discard two cards, it is one cost cheaper, inkable, and handily has four will power, making him less susceptible to be wiped out by Steel songs
The core gameplay follows the standard Lorcana rules and the challenge can be adjusted with four different difficulty levels