The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more
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The easiest way to do this is to mark the card directly, but if the choice has changed, those markings need to make the current selection obvious
The storm build relies on combat tricks that untap the target, like Boon of Boseiju and Arachnoid Adaptation as a series of rituals that generate more and more mana with each iteration
Illustrated by Glen Angus Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp