"The game (designer) assumed people would do thing A, but I did thing B." The key to accomplishing this is to make your mechanics focused so they clearly imply how they're supposed to be used, but leave enough open-endedness that it allows players to find other uses
Graded Population Report: Charlotte Katakuri OP11-062 Visualize the distrbution of grades in the chart
And just in case keyword counters aren't your jam, the other legends will give you some other solid options, too
Look for nifty special Energy such as Fusion Strike, Double Turbo, and Regenerative
First up, we have an Instant card called "Secret Identity" that can be an amazing go-to for those who either need to nerf a hero real quick or, let's be real, you're going to use the Reveal spell on this and give yourself an instant hero that can fly