5 Archangel of Wrath Mardu Midrange decks have evolved to fit the shifting meta
This complexity might limit its appeal in faster formats like Modern, but it's less of an issue in Commander, and, of course, not at all on Arena
Once your opponents die to the incredible power of this deck, they will, most likely, turn against you with all they've got
Its Fire Mane attack requires only one Fire Energy to deal 40 damage, allowing you to pressure opponents early in the battle
All you have to do is tap five of your Wizards, and you can smack an opponent for five life, letting you break through stalemates on the board or take an opponent out at the end of another player's turn