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Mystic Gate [Shadowmoor] Friday Night Magic 2001 Creatures those players control that

SKU: 16502667772

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Description

Creatures those players control that can block additional creatures may likewise be put into additional piles

Target creature defending player controls can block any number of creatures this turn

Set: Archenemy Schemes Type: Ongoing Scheme Common Cost: (An ongoing scheme remains face up until it's abandoned

Niv-Mizzet

allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties

Mystic Gate [Shadowmoor] Friday Night Magic 2001 Creatures those players control thatSet: Shadowmoor Type: Land Rare Cost: {T}: Add {C}. {W U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

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