First, the champion, playing Mono-Black Necro Control: Creatures (7) Lands (23) Spells (30) 4 Nevinyrral's Disk 1 Hymn to Tourach 4 Necropotence 1 Ivory Tower 4 Dark Ritual 4 Drain Life 3 Stupor 2 Mind Warp 3 Contagion 1 Serrated Arrows 2 Demonic Consultation 1 Zuran Orb Sideboard Then, in third place, representing the aggro decks of the format, Brian Hackers Bad Moon Necro: Creatures (19) Lands (21) Spells (20) And then finally carrying on the fine tradition of B/r Necro-decks, Chris Pikula, who actually increased the red presence in the deck with Incinerates and multiple maindeck Shatters (Winter Orb, Howling Mine, Serrated Arrows, even Black Vise, Ivory Tower, and Zuran Orb were worthy targets)
Tyranids have a variety of biomorphs, like Rippers, Termagants, and more, but they are excellent in that they all work to support the invasion
Ethan and I worked to come up with some guiding principles
7 Salamence Lv
One of aggro's biggest problems right now is they just don't have too many cards that replace themselves, so once their early characters all get removed, it's game over