Live is clearly made for the playing side of the game, but it forces us to collect and keep all those other cards as well, which doesnt make a lot of sense to me
The amount of damage a Pokemon can take before fainting is referred to as HP
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Abzan Battle Priest Acolyte of Xathrid Adult Gold Dragon Aegar, the Freezing Flame Ainok Bond-Kin Ajani Steadfast Akoum Firebird Akroma, Vision of Ixidor All Will Be One Angelic Page Angrath, Minotaur Pirate Anim Pakal, Thousandth Moon Animist's Awakening Ao, the Dawn Sky Arahbo, the First Fang Arashin Cleric Arbalest Elite Archetype of Finality Archon of the Wild Rose Argent Sphinx Armageddon Ashen Rider Atarka's Command Aurelia, Exemplar of Justice Avaricious Dragon Aven Trailblazer Azorius Justiciar Bitterbloom Bearer Black Lotus Black Oak of Odunos Blackblade Reforged Blightsteel Colossus Bloodgift Demon Boon of the Wish-Giver Brainstorm Bristling Hydra Broodmate Tyrant Browbeat Castaway's Despair Ceremonious Rejection Champions of the Perfect Chandra, Awakened Inferno Chandra, Legacy of Fire Chandra, Pyromaster Charmed Stray Chitinous Cloak Comforting Counsel Concordia Pegasus Conquering Manticore Corpsejack Menace Cosmogoyf Craterhoof Behemoth Crosis, the Purger Crucible of Worlds Crypt Ghast Cyclonic Rift Demanding Dragon Demonic Taskmaster Dina, Soul Steeper Dormant Gomazoa Eclipsed Merrow Elder Cathar Elenda, Saint of Dusk Elenda, the Dusk Rose Emberheart Challenger Enigma Sphinx Enslave Eternal Witness Evolutionary Leap Exemplar of Light Felix Five-Boots Firemantle Mage

A card that says it Fusion Summons a Fusion Monster brings it out as a Special Summon