A good amount of times, your card draw will be an ability of a creature, enchantment, artifact, land, etc
In reality, this logic only really holds up in the early game, and youll be thanking the green players at the table for your ability to tutor up the most powerful lands your deck has to offer
These cards while fine, are the weakest links in the deck or don't synergize well enough that are the best choices to cut
To put it into perspective, there are 118 unique cards that reference "power four or greater," 10 that reference power six, and 16 that reference power eight
Enchantment - Aura Curse Color tag templates(None) Curse of Oblivion Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard