4 Solitary Confinement Lonely, But Safe Solitary Confinement is a very tricky enchantment, so tricky in fact that you should probably avoid putting it in most decks
(Note also that, should the target become illegal, say with Fiery Conclusion, the original Radiance spell will fizzle entirely.) Radiance was suboptimal in both gameplay - it was unpredictable based on what your opponent was playing, so your Brightflame could end up more of a universal boardwipe than the Plague Wind it purported to be - and in flavor
Lets start off with the Life cards
Card not found is an all-star way to convert energy into cards and an early attacker on top of that, being very effective at gaining an early advantage
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