Unfortunately, both 1-ink cards arent great on turn 1, and there are a lot of uninkables in the deck
Stuck in Summoners Sanctum (decent) Stuck in Summoner's Sanctum is a fairly-costed answer to big vanilla creatures and some artifacts, though it doesnt remove abilities like Tamiyo's Compleation did
If the Octomancer can live to the end step, you then get parity on that large creature, and anything else you get in subsequent end steps is pure upside
My personal plan is to max out on bundles, and add extras of everything but Vault 33
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