A simple token doubler that chills in the command zone would be plenty powerful in its own right, but that activated ability makes it a strong combo piece, either directly because of the ability, like with Pitiless Plunderer, or simply for the inclusion of black
She pilots the airship Red Rose in order to protect the protagonists as they enter Memoria, the final area of the game
Capture Sphere If you want a creature to be relatively unable to do anything at all, Capture Sphere is one of the best ways to go about that
The point of my Love/Hate article is not just to call cards good or bad, but to view cards based on the first impressions people have been having or are likely to have
Its still Aura focused with Kor Spiritdancer and Sram, but we dont have white ramp auras for lands like in Green, so deck quality ends up diluted by adding ramp in other ways