Chapters II and III being attack triggers to draw cards instead of combat damage is a little pushed, but at six mana and an extra turn in most circumstances you had better need a significant return on it like this gives
The deck features 32 different legendary creatures and 8 legendary planeswalkers that can generate tons of value through powerful effects including generating creature tokens (Faldorn, Garth, Jenson, Minsc, General Ferrous Rokiric, Kari Zev, etc), casting free spells (Etali), generating creatures abilities or buffs including +1/+1 counters, first strike, flying, deathtouch, double strike, haste, hexproof, cascade, indestructible, lifelink, menace, reach, trample, vigilance (Halana and Alena, Odric, Surrak, Marchesa, Garna, Imoti, Raff), tutor abilities/card draw (Sisay, Kolvori, Niambi, Vega), Buffing your army (Jodah, Rienne, Arvad), and many more
This legendary Boros angel puts in tons of work if your Commander tables are combat-centric
The greatest weakness of the card comes from the sheer card disadvantage you get
While I stand by pillowfort being the wrong way to build Isshin, a cheeky Blind Obedience can do a lot to enable attacks and keep life totals healthier