These enchantments will remain on your side until they are specifically removed from the battlefield
Creature (28) Lunarch Veteran x3 Selfless Savior Skyclave Apparition x2 Soul Warden x4 Heliod, Sun-Crowned x4 Trelasarra, Moon Dancer x4 Voice of the Blessed x4 Ranger-Captain of Eos x2 Scurry Oak x4 Instant (4) Enchantment (4) Land (24) Branchloft Pathway x4 Castle Ardenvale x2 Forsaken Crossroads Overgrown Farmland Plains x8 Sunpetal Grove x4 Temple Garden x4 Sideboard (15) Ajani, Strength of the Pride x2 Cleansing Nova Declaration in Stone x2 Dromoka's Command x2 Giant Killer Gideon Blackblade Rest in Peace Skyclave Apparition x2 Thalia, Guardian of Thraben x2 Yasharn, Implacable Earth Lets use a list from the Hooglandia Open as an example
This more pillagy version of Ramirez combines everything that Pirates like to do: it makes Treasures, rewards you for hitting your opponent, and steals cards from other players
What ol Sticky lets you do is put X creature cards directly into your graveyard from the library, which is pretty incredible to have stapled onto a card you have hanging out in the command zone
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures