The color identity means this card could not exist as created in just colorless, so it's more powerful, (compare it to the Karve above) but the white identity in the least played color also drops it down a bit
Then lastly, the Archfiend Rituals themselves dont mind being returned to hand for Mind Shuffle , or in a pinch, you can always return that Invader of Darkness you summoned with Emperor
So for each color pair, Ive selected two commons that gain value in that specific archetypenot necessarily the strongest commons overall, but the ones that clearly synergize with its strategy
players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase
In What Order Do Things Happen After Each Players Turn