And we see this in some of the most popular Mono Red commander options on EDHREC: Red is very good at Burn, and three of the top Burn commanders come with built-in resiliency to removal -- Ojer Axonil, Deepest Might, Solphim, Mayhem Dominus, Purphoros, God of the Forge -- which is especially good since Red has basically no good answers to board wipes
When you limit players to just one noncreature spell per turn, it throws a wrench in the plans of decks like Storm, Living End, or even niche decks like Jeskai Ascendancy
Sorcery Standard Pioneer Alchemy Historic Timeless Competitive Brawl Historic Brawl Uncommon Counters Streets of New Capenna
The ideal deck for Dark-Dwellers will contain all of these kinds of spells as well as a healthy amount of removal
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