Its kinda hard to tell who is the beatdown in Commander sometimes, given that there are so many factors not least having three opponents that can affect who, when, and how you attack
The deck starts by casting a number of efficiently-costed creatures with strong abilities including Essence Channeler (flying, vigilance, +1/+1 counters), Darkstar Augur (offspring, flying, card draw), Starscape Cleric (offspring, flying, drain), Moonrise cleric (life gain)
This set is an offshoot of the main set which includes Final Fantasy versions of existing Magic: The Gathering cards, instead of the mechanically unique cards
He comes down and suddenly no chumps or trades are going down
If we wanted to, we could add some different cards for a super-special surprise