and there is a good number of decks in my playgroup that care about topdeck manipulation so milling everyone has been almost all upside for me (we will see what the future holds since graveyard synergies are starting to become more common in my meta)
Card-by-card analysis I separated cards in the maindeck into four sections: dredgers, enablers, payoff and lands
Despite my gushing, the thematics arent perfect
Sure, you can combo it with cards that put extra counters, but if you can dedicate that much resources to one card, you can dedicate those resources to other ones that win you the game on their own, rather than relying on a combination of cards
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