Goblin Rabblemaster, for example, puts out tokens which have haste, making them able to attack on the first combat they are put into play for
Then, on turn three cast your Greasefang, Okiba Boss, go to combat and bring the Parhelion II out of the graveyard, pilot it with Greasefang, and attack for 13 in the air while leaving behind two 4/4 flying Angel tokens
As I mentioned at the top of the review, Hail, Caesar enjoys a very well-defined gameplan: Caesar himself pretty much lays it out for us
All the other UEDs came from boosters including WCP
Being able to turn already powerful cards like Dismember or Toxic Deluge into more cards feels great because you won't be exhausting all of your resources when you remove creatures