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Still, Mardu decks are known for packing powerful removal, since red, white, and black have the best answers to creatures in the game
(There is psychological value to countering an opposing spell with a Force Spike since they are so easy to play around, yet it's not worth playing around them in Commander because they aren't heavily played, which makes getting your powerful spell hit by Jwari Disruption especially devastating.) As for the rest of the bunch, Silundi Vision is listed as an often play just because you need to be a reasonably spell-heavy deck for it to work
And controlling a mountain is a condition you'll basically never fail to meet, making Anger the best haste-anthem in red
Phyrexian Sno-Cone Machine