Control decks are too tight and go too long to risk Journey but an aggro deck just removing a meaty blocker or tedious lifelink flyer or something will be far less punished should the Journey get answered, particularly if at sorcery speed
Fated Clash Final Showdown Flawless Maneuver Frontline Medic Gavony Gideon's Phalanx Gideon, Ally of Zendikar Gideon, Martial Paragon Grand Crescendo Gyome, Master Chef Hajar, Loyal Bodyguard Hakoda, Selfless Commander Hero of Goma Fada Hour of Devastation Inspiring Call Join Shields Kamahl's Will Kamahl, Heart of Krosa Karfell Kennel-Master King Darien XLVIII Kytheon, Hero of Akros Last Night Together Lena, Selfless Champion Lightshield Array Linvala, Shield of Sea Gate Localized Destruction Lorehold Command Majestic Myriarch Make a Stand Moogles' Valor Myojin of Towering Might Necron Monolith Nylea, God of the Hunt Odric, Lunarch Marshal Purphoros, God of the Forge Ready // Willing Resistance Reunited Roar of Challenge
That stipulation wont be too much of a problem though, with all the different effects that cost life in Magic, youll sure to be able to trigger it fairly regularly without doing much else
It'll just be White like Resurrection instead of Zombify
Despite the several months between now and Disney Lorcanas official release, promotional collector sets for the trading card game are auctioning at thousands and even tens of thousands of dollars on eBay and related platforms