Decks that are interested in lifegain triggers and making tokens are exactly the kinds of decks that churn through cards and their own life total, so getting some value that can replace itself by drawing a card is surprisingly good
Skip to main content SIGN IN Mystery Booster 2: Wowzer, the Aspirational (Not Tournament Legal) Edition: Mystery Booster 2 Type: Legendary Snow Creature - Wurm Cast: Rarity: R Collector #: 0365 Pow/Tuf: 10/10 Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game
Reads like a must have for aggro creature-heavy decks
Skip to main content SIGN IN Marvel's Spider-Man: Cosmic Spider-Man Edition: Marvel's Spider-Man Type: Legendary Creature - Spider Human Hero Cast: Rarity: M Collector #: 0127 Pow/Tuf: 5/5 Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn
This has been a recurring issue with Secret Lair over the years, and its a very valid criticism of this new drop as well