When Karumonix enters, look at the top five cards of your library
Hypergeometric land count for 100-card decks Hypergeometric land count for 60-card decks Hypergeometric land count for 40-card decks I tried to tune each deck to draw at least two lands at least 85% of the time, and while it's far from a perfect number, it's a starting point you can use to start determining the number of lands your deck may need, depending on various other factors
8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." 3: Domri, City Smasher deals 3 damage to any target
This fact makes Night Market Lookout considerably more interesting, especially in a world where flash creatures make 1/1s a liability in open combat
And when all else fails, it can still reliably cast Swords to Plowshares and remind everyone why White has always had some of the best removal in all of MTG