This Charizard card can do 200 damage a turn and keep the damage coming almost every turn if you do 1 of 2 things, you could either use Double Colorless energy cards on this card and utilize Charizard's Ability to quickly get 4 "fire" type energy cards on this card, or, stick to the same strategy as with the Basic and Stage 1 forms and use 4 Burning Energy cards in your deck, the only problem here, is that you'll need to put 3 of those Burning Energy cards on this card just be able to attack every turn
Just make sure youre familiar with what your cards do when playing in this style, as the text isnt necessarily as clear as it is on traditional printings
The product introduces a number of new mechanics, one of which is the Doctors companion ability, a riff on partner that allows you to have two commanders as long as one has doctors companion and the other has the Doctor creature type
1x Lucas, the Sharpshooter
You cannot Special Summon monsters, except Zombie monsters