One game I managed to attach most of my auras to a Kor Spiritdancer and just deal a lot of damage to my opponents
Command Beacon's effect puts one into your hand from the command zone, not both

Abstruse Archaic Adric, Mathematical Genius Ayesha Tanaka Azorius Guildmage Battlemage's Bracers Bind Bind (playtest) Biomancer's Familiar Brokers Confluence Brown Ouphe Burning-Tree Shaman Ceaseless Searblades Defabricate Deny the Witch Detention Vortex Disallow Dragon Whelp Drought Echo, Perceptive Prodigy Edifice of Authority Elvish Refueler Emerald Dragon Emerald Dragon Ertai Resurrected Farrelite Priest Gogo, Master of Mimicry Green Slime Heartstone Ice Cage Illusionist's Bracers Initiates of the Ebon Hand Interdict Kang the Conqueror Katabatic Winds Laboratory Drudge Linvala, Shield of Sea Gate Lithoform Engine Locus of Enlightenment Lost in Thought Louisoix's Sacrifice Lukka, Bound to Ruin Magewright's Stone Nalathni Dragon Nimble Obstructionist Oddric, Lunar Marquis (playtest) Orb of Origin (playtest) Ouphe Vandals Overcharged Amalgam Peter Parker's Camera Phenomena Recorder Power Artifact Primal Beyond Professor Hojo Quagnoth Ravager Wurm Repudiate // Replicate Repudiate // Replicate Reroute Return the Favor Rimewind Cryomancer Rings of Brighthearth Rust Scientist Supreme of A.I.M

Stuff like Eternal Skylord and Bitterblossoms cousin, Dreadhorde Invasion are key pieces to this decks token strategy, with Wilhelt being the main token generator and draw engine of the deck
Tim the Enchanter is unique in that it is burn damage available in mono blue, however, that damage is only one