Vending machines typically sell out of Pokmon products
Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen
It is still better to go first, regardless, but that's definitely interesting
Soulherder Soulherder is like a version of Teleportation Circle that also grows into a big threat
Given the wide array of applications, Im genuinely surprised this card doesnt see more widespread play