"Politics" -- which I define as cards that seek to manipulate your opponents decisions towards a desirable outcome -- is a more accurate descriptor, but the numbers aren't high there either: I count 4 additional cards that manipulate your opponents like Mirkwood Trapper, which combined with 6 voting cards and 1 voting payoff card that can reward opponents equals
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Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac's first ability resolves later during that turn
Please refer to the FINAL FANTASY Trading Card Game announcement about opportunities to receive these promo cards
My final advice would be: use the basic frame structure as a constraint (limitation breeds creativity, Mark Rosewater says), and if needed work from there to create new details that are really meaningful for the game, and be more careful not to create more noise