It is much easier to remove than the older enchantment though, so it's hard to say if one is strictly better than the other
For , it stops anything in the game cold, give or take Obliterate, Urza's Rage, and a couple of other uncounterables
Its luxurious set including specially designed cards and supply items
Converting bodies to mana is the most direct way of doing this with the cards listed in the OP or these: As the OP noted, Convoke has this built into the mechanic: You can support these effects with creatures that add mana in another way at the same time: Some of my favourite lands let you use creatures to enable messed up stuff: You want creatures as potential mana sources that are also mana sinks: Once you have lots of creatures lying around you want ways to pump them - ideally scalable and/or attached to creatures themselves: Here's an example list with a tribal focus: Absolutely love decks like this #36 Oh, hey, look, it's basically Wilderness Reclamation
The deck also has a lot of combo enablers to win the game out of nowhere, as well as other routes to go down to let you win the game through multiple means