Szarekh, the Silent King 30 Swamp Anrakyr the Traveller Arcane Signet Barren Moor Beacon of Unrest Biotransference Caged Sun Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Canoptek Wraith Chronomancer Commander's Sphere Convergence of Dominion Cranial Plating Cryptek Cryptothrall Darkness Defile Desert of the Glorified Dread Return Endless Atlas Flayed One Ghost Ark Gilded Lotus Go for the Throat Hedron Archive Hexmark Destroyer Illuminor Szeras Imotekh the Stormlord Living Death Lokhust Heavy Destroyer Lychguard Mask of Memory Mind Stone Mutilate Myriad Landscape Mystic Forge Necron Deathmark Necron Monolith Necron Overlord Night Scythe Out of the Tombs Plasmancer Polluted Mire Psychomancer Reliquary Tower Resurrection Orb Royal Warden Sautekh Immortal Sceptre of Eternal Glory Sculpting Steel Shard of the Nightbringer Shard of the Void Dragon Skorpekh Destroyer Skorpekh Lord Sol Ring Technomancer The War in Heaven Their Name Is Death Their Number Is Legion Thought Vessel Tomb Blade Tomb Fortress Trazyn the Infinitea Triarch Praetorian Triarch Stalker Unstable Obelisk Vault of Whispers Wayfarer's Bauble NEXT: Magic: The Gathering Warhammer 40,000 Commander Deck Previews: Tyranid Swarm

Early defense can be an issue for this archetype and Enforcer does a good job of sorting that out
Stitch brings friends and this draw power is excellent, especially when combined with the high cost to remove it
Cube applications aside, if you're able to make it to even one combat step, this is nine power over two bodies, one of which has menace, lifelink, and haste
Until end of turn, you may cast that card.Dash (You may cast this spell for its dash cost