Due to the nature of how Magic is played, capitalizing on a game mechanic thats bound to happen on every player's turn like drawing cards is always going to be a desirable effect, and can in some cases turn into too much of an advantage or unlock play patterns that dont sit well with the community
Choosing the correct binder matters because low-quality materials may scratch cards or weaken over time
Anytime another creature comes into play, you get to pick between adding three green mana, placing a +1/+1 counter on all creatures you control, or perhaps most importantly, scrying 2 and then drawing a card
Cards that can untap Garth cheaply, like Freed from the Real and Kioras Follower, will let you cast multiple spells from his book per turn
(This ability doesnt work because its flavor text, not rules text (but neither does this reminder text, so you figure it out).) 1/1 Illustrated by Ron Spears Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Comp