6 Screaming Nemesis A Tricky But Powerful Ability That May Change Removal Suites Screaming Nemesis has the potential to take over a game when employed in aggressive Red strategies, with one caveat - it really needs to be dealt damage to be worth including at all
But that's hard to make work and easy to disrupt with removal of the Commander himself or by the Anthems (Glorious Anthem), Auras (Rancor) or Equipment (Bonesplitter), and if you sweep you really break him with mass removal, and recasting a five cost is rough
They'll contain three common cards, two uncommons, one 'wildcard' of any rarity, and a seventh card that may be "a land, a traditional foil, or a Special Guests card"
Then, you draw a card for each counter on it when it enters the battlefield, all but guaranteeing you get to refill your hand or even draw extra cards if you can load it up with enough counters
But at 4 Strength, he has the perfect number to dodge Madame Medusa - The Boss and World's Greatest Criminal Mind