As a longtime fan of Siege-Gang Commander, I was excited to see NAKA_MURAs 5-0 with Goblins: Creatures (28) 3 Siege-Gang Commander 4 Skirk Prospector 3 Fanatical Firebrand 4 Goblin Chainwhirler 3 Goblin Instigator 3 Volley Veteran 4 Legion Warboss 4 Goblin Cratermaker Lands (23) Spells (9) This is a basic aggressive Goblin decknot the way I would build it, but it highlights that Goblins finally have deep support in Standard, with more than enough options at every point on the curve
As much as it pains me to admit it, theyve just been sitting there, collecting dust
For example, if Narod, the Beige Flower and Doran, the Siege Tower ("Each creature assigns combat damage equal to its toughness rather than its power") are both on the battlefield, each time a creature would deal combat damage, that creature's controller chooses whether it assigns combat damage equal to its mana value or its toughness
Just like an untapped Maze of Ith
(Put a +1/+1 counter on an Army you control