Skip to main content SIGN IN Final Fantasy: Red Mage's Rapier Edition: Final Fantasy Type: Artifact - Equipment Cast: Rarity: C Collector #: 0152 Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types
Pests from Mirrodin are artifact creatures, though we only have Signal Pest and the tokens from Nuisance Engine
If it enters the battlefield at the same time as a Forest when you control no other Forests, it will enter tapped
Copying powerful spells such as Intuition will allow you to evade counterspells or double up on value while putting together a fiery combo win
(Until there are enough options for a high-density of solid sacrifice outlets in Temur colors, I wouldnt go all in on that plan, but the one-off is a nice option that synergizes with the rest of the deck.) There are a lot of creatures with great abilities for +1/+1 counters, and we also just want back-up options in case casting our commander becomes difficult