Order of damage prevention can be a bit tricky with cards that stop specific amounts of damage, like Thought Lash
a great rate, even by blues standards
Akroma, Vision of Ixidor Animus of Predation Ankle Shanker Aragorn, Company Leader Black Widow, Double Agent Bleeding Effect Cairn Wanderer Crystalline Giant Eater of Virtue Glissa Sunslayer Glissa, Herald of Predation Glissa, the Traitor Hidden Blade Indominus Rex, Alpha Kathril, Aspect Warper Lightfoot Rogue Majestic Myriarch Master of Cruelties Nirkana Cutthroat Odric, Blood-Cursed Odric, Lunarch Marshal Onakke Catacomb Pestilent Kathari Rayami, First of the Fallen Rilsa Rael, Kingpin Seifer, Balamb Rival Selective Adaptation Skorpekh Destroyer Soulflayer Super-Adaptoid Thalia and The Gitrog Monster Thunderous Orator Tonberry Triumphant Adventurer Urborg Scavengers Wretched Bonemass Xathrid Slyblade
Its hard to block, triggers all the partner commander abilities like Francisco, Fowl Marauder, and it brings its pet monkey just for fun
It wins by controlling the pace, protecting key pieces, and forcing opponents to play within the rules you set