efficient removal for anything your opponent could play, combo interaction in [Card]Thoughtseize[/Card] and counterspells, as much burn hate as you want, and powerful midrange mix-up threats like [Card]Oko, Thief of Crowns[/Card] or [Card]Tireless Tracker[/Card] to take the game long when opponents board in narrow interaction
You can go reanimator, you can be a combo deck with Opposition Agent (who is a Rogue!) and Maralen hidden in the 99, you can play straight control, or focus on Rogue combat damage with stuff like Conspiracy and Arcane Adaptation
Flood insurance, velocity, aggression, evasion, graveyard synergies, playing around mass and sorcery speed removal
The game will prompt you as though you were able to cast a spell or activate an ability, even if you are not, concealing your situation from your opponent
The sunlight glistens off the top of the creature, and blue energy radiates from its core, further adding to its strange and mysterious beauty