That's what you have to think about when you have so many energies in your attack requirements
Every aspect of it from the mechanic to the name to the flavor text to the art just tickles my funny bone
By the time my next turn rolled around, Simic Snow had all but one Island tapped and 1 card in their hand and Hollowed One had no way to counter, so I cautiously used just enough mana to cast an Exsanguinate for lethal while keeping enough mana left over to cast a Goldvein Hydra as a backup threat just in case Simic Snow had a counter spell
Trainer - Item : Quick Ball SSH 179, Level Ball BST 129, Great Ball SSH 164, Fog Crystal CRE 140, Boost Shake EVS 142, Ordinary Rod SSH 171, Escape Rope BST 125, Evolution Incense SSH 163, Metal Saucer SSH 170, Switch SSH 183
Both see a lot of play in Commander, with Rollick in particular being one of the best black removal spells in the format