Thing is, this move does give players a lot of maneuverability with the right setup, especially since this incentivizes players doing riskier players by using more cards with the option of being able to replenish their hands at the cost of a turn
Perhaps hashing out this info will give us a bit more insight on what triggers to look for on these late release packs and their origins
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This 4-drop 2/3 is a Coastal Piracy on legs for your Merfolk
Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough