You will still probably play the mill cards that force people to mill half of their library, sure, but youre actually using those to make your main win condition gaining life work with Hope Estheim
Along the same lines, your opening hand should form around the cards that work together, rather than a linear curve
Starting with a mechanic idea, it felt straightforward to create some cards with the mechanic and/or that supported the mechanic, then add some generic cards like removal spells and simple creatures
This archetype has so much support that this reads as disappointingly bland
Ruby/Sapphire Playstyle Plenty of Pluck goes all in on characters, locations, and items from Ducktales and Moana, but you'll need a keen eye and some luck to find a successful playline with this low-to-the-ground, Challenge-focused value deck