A lot of what comes from here is dependent on what it makes you want to build towards
Aurelia, the Law Above One of my favorite unnamed mechanics Wizards has been pushing over the past few sets are white spells that draw you cards when you attack with multiple creatures
Weakness: Grass (x2) Resistance: none Retreat: 3 Diggersby - Fighting - HP140 Stage 1 - Evolves from Bunnelby [C][C] Mud-Slap: 50 damage
Honorable Mention - Sliver Overlord, Sliver Hivelord, Sliver Queen, Sliver Legion Because they are the one tribal deck that plays so similarly, has the same slate of Slivers each time, and very similar support for them, I find this combo to be very boring, pervasive, and more
Kazuul's Fury lets you sacrifice a creature and deal damage to any target based on that sacrificed creatures power