Times have changed, enough so that this god shows up in commander pre-cons now
Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6
If this is new to you, get ready for a learning curve
While Astrograph Sorcerer can definitely serve as insurance when going second, the card does little to nothing to assist in building the Magician player's first turn board and Funderburke's list clearly dropped it in favor of more hand traps
You may not see them in regular booster packs, but they are available from the shop, as well as training rewards, Wonder Picks, and Promo Packs