If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all
Gwenna gains +1/+1 counters when you play creatures with power five or greater, which is great when you're ramping out cards like Bladecoil Serpent, Jodah, the Unifier, or a Rootwire Amalgam
Probably the designs closest to being what you might find on standard MTG cards, as the characters and creatures included have all been altered by Fallout's irradiated world
When it comes to critiques, the main one concerned the job select Equipment and that they didn't feel resonant enough
For the price of four ink, you get a bit of pretty much everything: defence, lore, the ability to draw cards and the power to heal your other characters